12/17/17 I realize this is late, Brooke was on top of getting this back to me and I blew it. Brooke, you did an AMAZING job of note taking! -S
Charlie Company – July 15
Curtain up on a bland, sterile briefing room. Waiting inside, our favorite cast of characters: Brooke, Julie, Shannon and Chris. Their mission: travel back in time to 1986 and fix a disturbance in time. Hooter has disappeared from the Captain EO attraction, and without him the historical opening cannot take place. Even now, the effects are being felt — and there’s no saying what havoc it will wreak in present time.
As the team straps in and fires up the Peabody Machine their mission is clear: Find Hooter, restore the timeline, and for the love of Pete — make it home.
Upon arrival, the team finds themselves at the EPCOT World Showcase — and encounters an extremely friendly trash can. As they make their way to the attraction, they have a close encounter with Michael Eisner … and a not quite as close spotting of Patrick Duffy,
It’s September 11, 1986 and the Captain EO attraction is scheduled to open in less than 24 hours. The queue is long, the sun is hot, and our heroes have their work cut out for them. Arriving at the attraction doors (and fending off some more-than-slightly-crabby onlookers) Shannon charms the crowd with a thoroughly entertaining routine (featuring her new BFF, the trash can) while Julie employs her Hitchhiking Ghost ability to get into the queue room.
Unfortunately, the doors are not operable from the inside, either.
With a little further exploration, Julie finds herself inside the ride room — and trapped by cyborg-like beings. With no way to escape, or communicate with the team outside, she sets to work trying to locate missing Hooter.
Meanwhile, outside, Shannon and the trash can continue to enthrall the crowd. With a little finessing by Brooke, Chris becomes enraged (she hates having her shins kicked) and shrinks to the size of a thimble. Squeezing through the gap between the door and jamb, Chris also makes it inside the queue room!
As the effect of the ability wears off, Chris located the control board and squeezes inside the case … and blows it to smithereens. On the plus side, the doors to the exterior are mechanically opened as are the doors to the ride room. On the minus side, Chris has one heckuva headache. As Chris sits, stunned, he is comforted by a blue, elephant-like trunk, extending from the ceiling.
Hooter has been found!
With some charming by Shannon (and a few zip-tie cuffs) Hooter is charmed, then carried, back into the ride room. With the aid of our trash can hero, Hooter is restored to the attraction and the ride is re-set.
In a rush, our heroes return to the Peabody Machine, dial in 2017 and return home safely. The team celebration that night? A clandestine viewing of Captain EO in 3-D, “borrowed” from Tier 3 storage, of course!
July 8, 2017
We have a new Character Player joining Alpha Team, Kate - Welcome!
In attendance: Jon, Tiffany, Kate, Brad, Ashley, Shannon and Sketch (and Outlaw)
We start out in the debriefing room. The Commanding Officer comes into the room and explains there has been a “Ripple Effect” at EPCOT. A change in the timeline in, 1986, on the soon-to-open Captain EO ride, has occurred.
Our team is escorted to a small room that has 1 door and above the door it says “1986” and there is a keypad that has a credit-card-type slot. Numerous members, with many abilities, try to access the door but, only Tiffany can gain access with her ‘override’ ability… ”Imagineering Override Accepted.” Inside are 6 seats with 5-point-harnesses. Before we enter, Tiffany examines the keypad and notices it looks like a small explosion happened on it. The interior looks posh and smells of cotton candy and donuts. We all sit down and buckle in. A voice comes over the speakers, “Waiting for command.” A number of us try to speak a command and finally, Tiffany’s voice is recognized and she asks for us to arrive one day before the Captain EO ride opens in 1986.
We wake up to the sound of engines powering down and the window in the door is frosted over. Some of us start to unbuckle, Ashley tries and ends up ripping the belt right off the seat. The door won’t open so, Ashley takes a run at it and the group feels the whole container slide forward but, the door remained shut. Tiffany asks the door to open and a voice asks, “Query? Should I activate cloaking mode?” An emphatic “Yes” comes from the group. Tiffany says, “Activate Character Mode,” and after some bumbled dice from some of us, Donald and Pocahontas appear where Shannon and Kate were standing. Tiffany says, “Open Door.”
Brad wants to explore outside to see how far Ashley moved the container and discovers they are cloaked in a Red Call Box in England at Epcot. From a distance, a group of screaming girls with autograph books are coming at them aiming for Pocahontas, Tiffany steps in between the group and Pocahontas to intervene, Donald and Pocahontas dive into the call box, Tiffany shouts “Deactivate Character Mode” and Kate and Shannon appear out of the box. Kate grabs the girl’s autograph book and signs, POOKIHUNTUS, and the girls, confused, start walking away. Brad wants to get his photo taken by a Disney Cast Member, Shannon says, “then you can walk into the photo lab back in the future and claim your photo from 30 years ago!”
We finally start to head to the Captain EO ride. As we start walking, a group of men in suits are coming at us surrounding another man that is somewhat recognizable, they are coming across the bridge. Shannon says to the team, “That’s Michael Eisner.” We keep on task, heading towards our destination. There are thousands of people around the ride. Patrick Duffy and Justine Bateman are there for their dress rehearsal. There are tons of security guards in purple shirts and that means there are some unmarked guards around too. Trying to figure how they are going to get into the Captain EO building, Shannon suggests they use the ‘cart’ as a prop to gain access - we are here to do some repairs or something to that effect. We make our way around the building, after Kate gets Ashley to rejoin the group, and Jon uses his persuasion ability to get a purple shirt to call for maintenance to let us in. He trusts us, after asking for our badges, and leaves us at the door while he takes care of something else. One door has a key lock but the other doors have nothing. Kate, using one of her ‘abilities,’ blows on the lock and it opens - we proceed in, quickly.
We are standing in what appears to be the Entrance to the ride. There are tv monitors and posters on the walls and a set of doors on one wall, again with no way to open them. We can hear noises on the other side of the doors and above us. Brad heads over to the control center. The door we came in has been compromised so, although we were able to get into the building, we have no way of keeping anyone else out. Ashley tries to use her honey to ‘stick’ the door shut and ends up getting caught up in eating it too, which makes the door pop open with every lick. Jon comes over and tries to get around Ashley to hold the door shut so, we can work undetected inside.
Shannon wants to examine the ‘cart’ that’s been following her and discovers that not only is it starting to vibrate but it is really warm too. Interrupted by a fussing Ashley and Jon at the door, Shannon notices that someone is up in the ceiling above them and discovers, using her Geo-Lan Pin - ‘Best in Tracking,’ it is Hooter, trying to lick at the honey. Ashley is getting excited and is jumping up at the ceiling - at first mad that someone was trying to eat her honey but soon realized, she found a friend.
Shannon gives Tiffany her Snickers Candy Bar to try to lure Hooter down from the ceiling then uses her Geo-Lan Pin - ‘Carousel of Progress - Happy Happy Joy Joy’ to calm a Pooh-bear that is getting angry about someone shooting at her new friend and she could take Jon out in the process. Tiffany loads up an arrow with the Snickers bar and uses her ‘Entertainment’ ability to get Hooter to grab onto it, he does and comes down from the ceiling, candy in hand. Objective 2 complete! Ashley and Hooter become fast friends as they share their treats.
Brad is messing with the equipment on the control panel trying to see if something will open the doors but, after cycling through the buttons, there are only controls that run the lights and music in the Entrance. There is a commotion on the other side of the doors - Brad wants to explore on the other side of the doors with his ‘Eagle Eye’ ability but, at the advice of the GM, decides he doesn’t want to risk reappearing in an electrical cable or worse, another person on the other side of the doors. Kate uses her ‘Grandma Willow’ ability to ask advice from the GM - it is recommended to use Ashley (aka Pooh-bear) as a battering ram to get through the doors. With a bumbled roll by Ashley, she looks at Brad, who was trying to get her attention and get her away from Hooter, and then puts her focus on Shannon, Pooh-bear is getting angry. Shannon uses her Geo-Lan Pin ‘Off Like a Rockstar’ to run so fast, no one could catch her. The idea is to grab Ashley’s friend, Hooter, as she runs to get Ashley to follow and run through the door but, they aren’t sure how Shannon will be able to stop so Brad trades a card with Shannon - she has a ‘Full Stop’ card now but, bumbles the roll and ends up running right into Brad (he suffered some damage) which does eventually stop her and Hooter. The door is down and Ashley is laying in the doorway, unconscious.
Peering into the room, we notice there are 5 guards looking back at us and they are ready to pounce but see Ashley, passed out, at the door. Tiffany uses her card, ‘Bing Bong,’ to create an imaginary friend right before the guards eyes as a distraction so that we can keep on task. Jon and Shannon want to use their ‘Stealth’ abilities to sneak into the room, a quote from Shannon derives from this move… “He has his own theme music and everything!” And another quote from the GM, “She’s a rug.” referring to the Pooh-bear passed out in the doorway. Jon, Shannon & Hooter start to move towards the door when Ashley wakes up and is looking for Hooter. Seeing that Shannon still has Hooter, Ashley gets mad again. Jon tries to calm her but, bumbles the roll. Brad tries but a bumble as well. Tiffany and Kate both use their “Diplomacy” to talk to Ashley and they give her a partial jar of honey … she thinks this is a 4th jar that has been given to her but, it is actually one she already had … she calms down and expresses her disgust that the jar isn’t full - “Damn Hufflelumps.” Shannon lets go of Hooter and he sidles up to Ashley once again.
We notice the guards are chasing after something and moving away from the area we are trying to get in to. Jon and Shannon move stealthily past Ashley and Hooter into the room but, the ‘cart’ has a squeaky wheel! As the ‘cart’ enters the room it’s almost as if time slows down and movements are duplicated and triplicated in slow motion, multiple images of a person or object show up in slow motion behind them. Brad tries to get past Ashley, who is still in the doorway but bumbles the roll as does Kate. Brad tries asking nicely and Ashley then moves. Tiffany tries to persuade Ashley and Hooter into the main room with her Entertainment skills, Kate realizing what’s going on, boosts Tiffany’s ability and Ashley comes into the main room but not Hooter. Kate uses her ‘Animal Control’ ability and with a boost from Tiffany, Hooter finally enters the room. The ‘cart’ starts to shake. Tiffany and Kate come over to us near the ‘cart’ and try to get Hooter to come over too but, he starts to slide away in the opposite direction along with the ‘cart,’ he starts to screech and can’t control what’s happening to him; he’s starting to panic. Brad tries to head over towards Hooter to calm him and we all notice the shadows on the wall (guards) are coming towards us now. Jon heads in their direction and uses his ‘Madders Hat’ ability on them - all 5 shadows stop and turn horizontally. Energy waves leave Jon’s body and 5 shadows fall to the ground.
The temperature in the room begins to rise. Hooter is still being pulled by something, he’s now on his back and sliding across the floor and the ‘cart’ is going in a different direction. We are running out of time and we need to make a quick decision as to what is happening, should we stop it with the EMP (Electro Magnetic Pulse) Ashley is carrying or facilitate where Hooter and the ‘cart’ are moving towards? We opt to help push both of them towards the direction they are headed and SUCCESS! Objective 1 is complete - the package (song) has been delivered and Hooter has stepped back into his role on the ride.
Objective 3 still needs to happen, get back to the present, alive! We make our way back to the Red Call Box, and, after some quick sewing of a harness for Ashley, make it back home safely.
Quotes of the Game: “He has his own theme music and everything!” -Shannon about Jon
Quotes of the Game: “She’s a rug!” -GM about Pooh-bear Ashley laying in the doorway, passed out
MVP of this game: Shannon
Whoops or “Oh Bother” awarded to: Ashley
Biggest Surprise of the Game: Tiffany shoots the GM towards the end of the game with a Nerf bow and arrows she concealed from everyone!
Game start: 6:00pm (approximately)
Game end: 10:30pm